When we think of MMORPG's, we traditionally think of the
"hack 'n whack" genre that started the online gaming
craze so many years ago. Beginning with the text-type games that
were more riddles than anything else, and working our way towards
the likes of World of Warcraft, Ultima Online,
and Everquest II, these titles have been the leaders in
what the newest games will provide... until recently.
More and more we're seeing new titles come out that are more
social than combative. Titles such as Second Life, The
Sims Online (the whole Sims™ craze, for that matter), Toon
Town, and others. This new genre of MMORPG is providing an
atmosphere of friendliness and gathering together for tea rather than
chasing each other around with broadswords and wizardry. And,
while the traditional gaming is still in full force, these new
titles are filling a gap in consumer needs that has existed for
quite some time.
It is becoming more and more understood that there is a whole
group of consumers out there that have been forgotten - the
non-combative, yet highly competitive, online gamer.
Titles such as Second Life provide gamers with a
world of creativity, and The Sims Online gives players
the social aspect of things... But what about those that really
would like to be socially competitive with others? It's all fine
and good to sit down with a cup of tea and look at your host's
big house and self-created art, however, how do you compete with
them one-on-one and feel like you've proven your mettle on even
ground?
Or maybe you've always wanted to go golfing, but never had the
time or the money to get out to the course? Does the thought of
wearing some of those clothes scare you?
Shot Online might be for you,
then! Players can practice their putting, try their hand
at the long ball on the driving range, or play courses with other
fellow players. Earn money (or NG as it is called in game) by
performing well. You can enter tournaments and even quest.
This new title is Tiger Woods meets The Sims
Online. You can socialize while competing against one
another in a completely civilized and ages-old fashion!
When I first entered the world of Shot
Online, I was greeted with a listing of previous and
upcoming in-world events. It was like the weekly Social
Events calendar that comes in your Sunday newspaper. At a
glance, I was able to see just how active the GMs are in
this game... since they are the ones hosting many of
these events. How nice is that... to actually get to meet
and greet - and compete - with your GMs!
I created my
new golf star and off we went to tour this new world.
And, while I must admit that after playing Everquest II,
the UI was a bit confusing, after a few minutes I was
able to quickly move my way around. I toured the club
grounds, and found it to be surprisingly simple and at
the same time pleasant to be in. To speak with various
NPC's, there was no zoning in and out of buildings or
trying to nudge your way in to see. Shot Online
uses a 3rd person view (just as Ultima Online
and The Sims Online do), providing a nice and
easy access to what you seek. While many people may
prefer the 1st person view, in many situations it's just
not the best to have. That being said, the view itself is
limited to just your immediate area. I was unable to find
any way to zoom out to give me more of a look at where I
was and where I wanted to go. There is an on-screen map,
however. So you are given some direction as to where
everything can be found.
My first order of business was to go through the in-game
tutorial. I was met by a nice young lady who showed me the art of
proper swing and club usage. We spent some time together before
her next appointment going through the various options and tools
available. It was a pleasant experience, and by the time I was
done I felt like I could join the pro tour! Thankfully, though, I
chose instead to find my way to the practice range.
I say thankfully because for the life of me, I could not hit
those darn bonus targets!
After a bit of time on the driving range,
it was easy to see how addicting this title could be. I
never made it to the public courses, considering I felt
my skill needed some work, however I was driven to be
successful with my shots. While I was going through the
tutorial, I found myself thinking this game would be a
nice, relaxing place to go after a long, hard day of
"hack 'n whack" somewhere else. I could bring
my clubs and stand in the sunshine while taking my
frustrations out on the green. However, I quickly
discovered that this was just not to be. You are given
some targets to aim for, and successfully hitting them
provides you with in-game currency for a reward. And, you
are given a certain number of golf balls to work with. So
this is not a "try, try again" scenario.
I'm
still trying to hit those targets!
Shot Online has some visually appealing
places to go once you venture outside of the practice
course (which you must do after you reach level 10). It
is easy to find yourself involved in the game just as you
would if you found yourself teeing off in the Ryder Cup.
As with any title, there are pros and cons that must be
addressed. Shot Online is no different. The UI seems a
bit cluttered and clumsy to the uninitiated, and can be
overwhelming to those of us that prefer a simple UI to deal with.
The in-game FAQ seems limited in providing information. And the
limited game view provides me with some concern. That being said,
however, Shot Online is still in its early stages and I
see a lot of potential here for some fun and expansion. The
in-game events are a wonderful part of this title, one that is
lacking in most MMORPGs today, and I believe that alone will
carry this title far. Add to that the new genre of socializing
while competing in a non-combative fashion, and you've got a
winner in my book.
The engine is based on real life mechanics. If the weather is
bad, for example, you may have to change your strategy at how you
follow through with your shot. You have to be sure to use the
right club for the situation to get good results. Characters
experience real problems on the course. They can get fatigued.
The more you enhance your skills and practice, the better that
you will become. Characters are customizable by tradable items.
If you want a new look, you can simply buy it. Buy golf shoes,
outfits, and hairstyles from NPCs or from other fellow players.
Special items can help to enhance your game play. You can buy
special golf clubs, or drinks to help with fatigue.
If youre a golfing fanatic, or even just curious about
what its like, try Shot Online. Its
completely free to play. Or, you can opt to purchase the retail version set for release on September 12, 2006, for $29.99, for additional membership perks (including free cybercash and tournament entries). Either way, it is a nice relaxing alternative to pass the time.