For several years now, massively-multiplayer online
gaming has been dominated by fantasy role-playing games.
There is one game that looks to alter this course and
expand the genre before any of the big publishers step
up to bat. That game is JumpGate. JumpGate doesn't rest
on the idea of simply bringing you the thrill of other
space trading games such as Privateer, or Tradewars
2002. It immerses the pilot in a universe of grand conflict,
personal advancement, and playstyle freedom. The pilots
in JumpGate are treated to some of the better ideas
from the CRPG genre, and the best of space trading and
galactic conflict. It's an interesting mix that makes
for a game with no peer now, or on the horizon.
NetDevil
has most certainly done their homework. Many of the
features that are now standard during the current beta
of JumpGate were only dreamy additions to other Massively
Multiplayer games currently on the market. Features
such as in-game player organizations. JumpGate allows
you to quickly and easily create a squad all your own
right on the JumpGate website itself. Not only can you
create it, but manage it, and receive statistics on
how your squad is doing in comparison to other squads
in your Faction, or in the entire JumpGate Universe.
Have you longed for solid player-versus-player statistics
and rankings in other games, but felt cheated at the
obvious lack of Ladders or "Pecking orders"? Jumpgate
has had this almost from the beginning. Even right now
during beta, you can easily and quickly find
the top kill-scores in JumpGate on the website.
Not interested in killing? Want to find another way
to compare yourself to your fellow players? JumpGate
has you covered. There are 24
(twenty-four)Different categories by which players
can be ranked, 12 of which are totally non-combat.
Achieving goals in such an environment is one way of
entertaining yourself. But when you've got a large galaxy
of human players pecking away at a pecking order, it
can get stale. NetDevil knows this too, which is why
the game is designed to allow individuals, squads, or
even entire factions to fight back and forth over territory
via a simple system of claim-able beacons. Want to claim
a sector for yourself from an enemy, and gain experience
points in the process? No problem, grab some cheap equipment
at the nearest station, and fly through the nearest
beacon. Be prepared to fight for your space! Beacons
don't often allow for ill-equipped pilots to 'steal'
experience without some hard work. What's more important,
is that space actually does mean something in
JumpGate. Organized groups can easily form and enforce
blockades of entire sectors, preventing players from
simply passing through without dealing with their influence.
Without a particular sector rich in asteroids of certain
minerals your squadmates or faction-mates may not have
access to a primary source of wealth, and you may find
yourself forced to pay tolls to an enemy or worse!
This is not to imply that JumpGate is all about player-versus-player
combat. JumpGate does allow for a substantial amount
of playstyle freedom. While it's probably likely that
at some point you'll find yourself engaged in conflict,
you can easily make your focus and strength the acquisition
of wealth by trade. JumpGate lets players directly mine
asteroids, and sell the minerals to stations nearby,
or even players docked at stations. If mining isn't
your thing, you can accept delivery missions, or even
just buy goods from stations that have plenty, and sell
to those who are in need. Playing the financial side
of JumpGate isn't overly simplistic, but it does have
more features than you might find in TW2002, for instance.
What's reassuring is, this game being in Beta, even
more features should eventually find their way into
JumpGate.
In this game, wealth is important. Without it, you
cannot purchase advanced equipment, which further restricts
your advancement. Even worse, the pilot who ignores
his/her financial situation may find themselves having
just destroyed their ship with no money to replace it!
There is little to fear from becoming totally destitute,
however, as even when you have no money, you are issued
a scout ship with minimal equipment. You can still function
after crashing, even with no money (and you start off
with zero), but it is much more painful. Much like other
space trading games, without credits, you go nowhere.
The added wrinkle with JumpGate is that you also need
pilot experience to gain access to the more advanced
technologies. So along with your trading, it's important
that you make sure you're taking missions at stations,
and claiming beacons wherever you can and still avoid
destructive conflict.
If you liked the galactic arrangement in TW2002, JumpGate's
universe is arranged in a fashion familiar to players
of that old BBS classic. When you fly around the universe
of JumpGate, you fly around sectors. Travel between
sectors is handled through pyramidal JumpGate structures
(as shown in the picture on the right). This doesn't
follow the more thrilling model of being able to Warp
or Hyperspace to anywhere you want to go, but it does
help players establish clear lines of battle when necessary,
and affect organized conflict in comprehensive ways.
In a non-sector based game universe with technologies
that let you cross infinite boundaries at whim, territory
disputes become meaningless, and thus less-fun. Once
again, NetDevil follows a model that has proven itself
time and again to bring entertainment, and it delivers.
Even more interesting to this unique game, it has no
AI of any kind. As of this writing, there are no known
plans for adding artificial intelligence to JumpGate.
While a few AI races might prove interesting for the
casual gamer, NetDevil believes the cost of processing
AI in addition to the player moves isn't worth it (Or
so we understand). This all may change as the game is
in beta currently. If you ask most of those who play
JumpGate, they would probably say this was for the best.
AI, unless programmed expertly, rarely creates a lasting
sense of enjoyment, and with a flight model as complex
as JumpGate's, would probably be insanely difficult
to create. Yes, raiding Ferrengal was fun, but it only
lasts once and only to the pilot who advances fast enough
to accomplish it. That doesn't exactly equal entertainment
for everyone. Hopefully someday, NetDevil will figure
out a way to put in some meaningful AI into JumpGate.
For now, it's a much better game without it.
As if this didn't sound fun enough, the game allows
players literally hundreds of different combinations
of ship
hulls, engines,
shield
generators, weapons,
missles,
special
ModX(mods), power
plants, and more. Simply optimizing your ship becomes
an adventure in and of itself. Various ship hulls have
different capacities for various equipment types. Some
engines, for instance, are too large to fit in your
average scout hull, and thus you must have an hull that
has enough room for that particular engine. As if that
complexity wasn't enough, when you add equipment to
your ship, you are adding mass(weight). Mass is one
of the most important factors in ensuring the maneuverability
of your craft. With too much mass, it becomes difficult
to shop your ship, or even change directions, and you
become an easier target for destruction. Dumping all
your money into "The best" equipment doesn't work here.
The pilot is forced to strike an optimized balance,
and it's not the easiest thing to do. NetDevil's design
of this aspect of the game truly reflects on marvelous
gameplay engineering. Without the simple additions of
equipment size and the integration of flight-model effects
based on engine configuration, player-versus-player
battles in JumpGate would be too simple to be truly
fun.
The flight model of JumpGate isn't your standard Privateer
or flight-sim model either. JumpGate uses a combination
of Newtonian physics, and aerodynamic drag. When you
apply thrust with your ship facing in one direction,
you continue moving in that direction unless acted upon
by another force, such as turning your ship around,
and applying thrust in the opposite direction (or crashing).
However, you are also constantly being slowed down by
drag on your ship. This effect is much more noticeable
at the higher speeds. At the highest speeds, it slows
you down quite quickly. However, it's almost nonexistant
at the very low speeds, allowing ships to continue moving
with their low momentum for very lengthy periods of
time unless active thrusting is used to stop the ship.
Be wary when flying through this universe, you can't
simply avoid a collision by pulling up in the nick of
time. If you wait to the last second to try to avoid
a collision in JumpGate, you are most often dead, make
no mistake. Again, this simple alteration from the standard
flight-sim makes combat much more interesting. Instead
of constantly turning to get onto your enemies tail,
you're now left with basically zero familiar tactics
that can lead to victory. What good is trying to swing
around on your opponents tail if he can simply twist
his ship around, and match your firepower while continuing
in his previous direction? Hiding behind large spacial
objects also has much more meaning, as navigating around
large objects smoothly takes extreme pilot skill (not
twitch factor, extreme skill), and a very fine feel
of your craft configuration (mass and engine power).
Fans of weightless spacial dogfight tactics (much like
one would read about in fiction novels such as Ender's
Game) will love JumpGate's flight model.
JumpGate is a unique mix of everything anyone's ever
wanted in a massively multiplayer space trading game
(MMSTG). You have trade which is both essential to advancement,
and a way of establishing dominance should one wish
to focus on it. You have a type of combat that makes
standard flight-sims pale in comparison. You have an
organized player conflict which is something even current
MMORPG's lack in any really meaningful way. To top it
all off, you've got something new in the Massively Multiplayer
gaming genre, and that is always welcome. If you were
waiting for Privateer Online, JumpGate is definitely
a game worth spending time on. Beyond the players who
lust after space games, this gem of a game offers an
original blend of tried and true gameplay ideas that
make for a tremendous experience. Enjoy JumpGate.